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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] RE: Design Documents
Well, a design document begins with a high level description of the application: what is is to do. From this, it describes the major systems / portions of the application, data flows, transactions, etc. Then, it would describe the design of these systems one by one, beaking them down into their components and data flows. Usually, at the medium and lower levels, we use flow charts and class diagrams to show the data flows, process flows, and the interfaces of the various components. Possibly some pseudo code could be used to describe the way that major functions in the components should work. The purpose of the design document is to put your thoughts down in writing, so that everyone on the team (including clients / management) are all on the same page, and so that everyone can agree on the final set of requirements. It also serves as a road map while coding is going on. I hope this helps... -----Original Message----- From: Rob Quill [SMTP:rob@quills.madasafish.com] Sent: Tuesday, January 23, 2001 3:47 PM To: Gameprogrammer Mailing List Subject: Design Documents Hi all, Do any of you know what a design document looks like. Have you got any examples?? Thanks, Rob. ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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