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Re: DOOM style rendering - Need help



  Well, I have several books, including: Tricks of the Game Programming 
Gurus, Gardens of Imagination, Black Art of 3D Game Programming, and Foley & 
Van Damme. I also have a degree in Computer Engineering, and have definately 
learned the math. I have written several ray casting engines, as well as 3D 
polygon engines.

  This is a question of what tricks did they use with the data to provide 
the necessary information. I do not have a complete edge list to use a 
generic affine texture mapper, and doing a ray casting style engine is a bit 
difficult with the data present. Since they obviously have a way of doing 
it, I am obviously missing something. I am asking those persons who have 
gotten one to work to give me an idea of what I may be missing.



>From: "Paul Hope" <phope@mcmail.com>
>Reply-To: gameprogrammer@gameprogrammer.com
>To: <gameprogrammer@gameprogrammer.com>
>Subject: Re: DOOM style rendering - Need help
>Date: Mon, 22 Jan 2001 06:40:27 -0500
>
>buy a book, I can name many, IE: game programming books
>That should answer all your questions. or go to UNI and learn math.
>----- Original Message -----
>From: "Brad Broerman" <bbroer@one.net>
>To: <gameprogrammer@gameprogrammer.com>
>Sent: Friday, January 19, 2001 9:12 AM
>Subject: DOOM style rendering - Need help
>
>
> > I'm working on a DOOM style renderer. I have the walls rendering nicely,
>but I
> > need a little help with the floors. I am not sure how to proceed.
> >
> >  The subsectors do not provide enough information to use an affine 
>texture
> > mapper, as the subsector is ot surrounded by segments, and doing
>raycasting does
> > not seem to work, because you don't know the sector, adn hence the floor
>height,
> > of the area you're casting into...
> >
> >   Anyone out there build a successful DOOM renderer? If so, how did you 
>do
>the
> > floors and ceilings?
> >
> >  Thanks.
> >
> >
> >
> >
>****************************************************************************
>*
> > *       ___
>*
> > *     =================)   ________=_______            Brad 
>Broerman,Ws93
>*
> > *             \\        =====================            Convergys, Inc
>*
> > *              \\        /   /  =======                 Cincinnati, Ohio
>*
> > *          ==================      =                            **
>*
> > *         ===================-{                                *  *
>*
> > *               =============                                 ******
>*
> > *  To boldly compute where no one has computed before....    *  **  *
>*
> > *                                                           *   **   *
>*
> > *                                                          ************
>*
> >
>****************************************************************************
>*
> >
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programming games. This list is especially tolerant of beginners.
We were all beginners once

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