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Re: DOOM style rendering - Need help



buy a book, I can name many, IE: game programming books
That should answer all your questions. or go to UNI and learn math.
----- Original Message -----
From: "Brad Broerman" <bbroer@one.net>
To: <gameprogrammer@gameprogrammer.com>
Sent: Friday, January 19, 2001 9:12 AM
Subject: DOOM style rendering - Need help


> I'm working on a DOOM style renderer. I have the walls rendering nicely,
but I
> need a little help with the floors. I am not sure how to proceed.
>
>  The subsectors do not provide enough information to use an affine texture
> mapper, as the subsector is ot surrounded by segments, and doing
raycasting does
> not seem to work, because you don't know the sector, adn hence the floor
height,
> of the area you're casting into...
>
>   Anyone out there build a successful DOOM renderer? If so, how did you do
the
> floors and ceilings?
>
>  Thanks.
>
>
>
>
****************************************************************************
*
> *       ___
*
> *     =================)   ________=_______            Brad Broerman,Ws93
*
> *             \\        =====================            Convergys, Inc
*
> *              \\        /   /  =======                 Cincinnati, Ohio
*
> *          ==================      =                            **
*
> *         ===================-{                                *  *
*
> *               =============                                 ******
*
> *  To boldly compute where no one has computed before....    *  **  *
*
> *                                                           *   **   *
*
> *                                                          ************
*
>
****************************************************************************
*
>
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of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

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