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Re: Window messages
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I'm not sure about your first question, but I do know that the Windows
API reference (available in a help file) has a complete (<- I think
) list of Windows messages. One place that I know of to get the file
is from the LCC-Win32 web site at http://www.cs.virginia.edu/~lcc-win32/.
Anyway, I hope that helps.
Mark
Greg Heckenberg wrote:
I am new to Windows programming and have a few questions regarding Windows
with DirectX. I'm using Direct Input to handle mouse and keyboard
input, but have hacked around going through the windows messaging while
still doing tests. The outline of a game loop, from what I gather, is to
PeekMessage if one is present, and handle it, and if not, then go on with
your game loop. But what Messages do I need to keep the default mouse
pointer from appearing in a fullscreen app. I do a SetCursor(NULL)
to get rid of it now, but if I pass it to the DefWindowsProc(), it
reappears. I assume I need to handle a certain message, but do not
know which. Any help would be appreciated. In addition to this, if
anyone could point me in the direction of a list of WM messages I am going
to need with a fullscreen app to make Windows happy when various things
like multitasking and such happen I would appreciate it. I know this
list probably consists of quite a few, but any help is appreciated.
Thanks, Greg
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