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Hello all,
Quick OpenGL question : Does anyone know how
to isolate the object matrix or the camera matrix? Such that all
transformations calls manipulate either one of those. This proboaly seems like a
no brainer, but the GL_MODELVIEW matrix is the product of the two formerly
noted matricies. The advantage of being able to manipulate each seperately is
that you can, for instance , pan the camera away whilst moving the object
towards the camera to create an effect commonly used in movies. Any help is
appreciated;
Josiah.
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