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OpenGL question....



  Hello all,
 
  Quick OpenGL question : Does anyone know how to isolate the object matrix or the camera matrix?
Such that all transformations calls manipulate either one of those. This proboaly seems like a
no brainer, but the GL_MODELVIEW matrix is the product of the two formerly noted matricies. The advantage
of being able to manipulate each seperately is that you can, for instance , pan the camera away whilst moving
the object towards the camera to create an effect commonly used in movies. Any help is appreciated;
 
   Josiah.