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performance question



have been working on d3d8 and will be very pleased if someone enlightens me on these questions
-as written in documentation we should avoid clearing the viewport as many as we can,so how can we move objects without doing so,
-and if we have to clear it anyway I think defining a primitive (for ex.) box and assigning a texture which is the previous scene rendered excluding the object/s we are moving would be the way to reach a normal rate of fps. so how can we get the rendered scene as a texture? i mean just getting a screen snapshot- i think i got the surface as IDirect3DSurface8 interface with GetFrontBuffer(...) , but how do we assign it as texture over an object
-and how do we get a surface interface to backbuffer and do operations like 2d blitting - for text operations maybe
 
thanks in advance,
aykut