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RE: help on d3d8



You need to send your vertices in batches. Render vertices sharing the same textures and materials at the same time. Also, try storing all your vertices in on VB and just use the indices to select the vertices you want.
 
Idaho
-----Original Message-----
From: gameprogrammer-owner@gameprogrammer.com [mailto:gameprogrammer-owner@gameprogrammer.com]On Behalf Of Aykut Ozak
Sent: Tuesday, December 05, 2000 7:14 PM
To: gameprogrammer@gameprogrammer.com
Subject: help on d3d8

I have been working on direct3d8 trying to make a chess game. I have all my pieces as optimized meshes, I have 2 problems
- the frame rate is about 3 to 8 depending on my effort on various things, does someone know some tips for 3d optimization
- and the problem making me crazy is; some pieces (not all) appear front although they are at the back of others (and some appear normal - the ones at the camera side). Is this something about material or texture. and some parts of pieces are always transparent. may someone please guide me (pieces are made in 3dsmax - contain about 25 objects each and exported as 3ds file then converted into X file with 3dwin V4.5
 
thanks
aykut

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