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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: I'll start the ball rolling then
I'm new at it myself but I found you need to know how to program windows first, then download the newest DirectX SDK (I believe it is 8 now), read from the beginning until you reach the map, then depending how you learn best, jump to the position in the map you want to learn the most about. I personally jumped to the tutorials and am working on them now. There are several tutorials on the web for earlier versions though I haven't seen one for a complete novice in windows programming. Derold PS I'm only up to IDirect3DDevice8::clear so far, and I know there are others who can supply or write a tutorial that's better than what Microsoft supplies. ----- Original Message ----- From: "m" <mike@futura.com> To: <gameprogrammer@gameprogrammer.com> Sent: Thursday, November 30, 2000 2:56 AM Subject: I'll start the ball rolling then > On Tue, 28 Nov 2000, Matt Harmon wrote: > > > im not bothered, just trying to understand why people are on this list > > because i have been subscribed for a couple weeks and all it has gotten > > is a couple trivial questions and that is it -- very dead list with not > > much happening. > > >snip< > > Ok then, I'll start. I am a complete beginner with no knowledge of game > architecture or construction. There must be a few of us around? Can anyone > give some good advice as to how it all works? A particularly burning > question I have is to do with Directx. How the hell do you start with it? > > > cheers > > Mike Fridlington > IT Manager > Futura Interactive Ltd > 1-5 Clerkenwell Road > London EC1M 5PA > > T +44 [0]20 7608 1616 > F +44 [0]20 7608 1605 > > www.futura.com > > > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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