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RE: Will we still get e-mail from the gameprogrammer mailing list ?



On Tue, 28 Nov 2000, Matt Harmon wrote:

> im not bothered, just trying to understand why people are on this list
> because i have been subscribed for a couple weeks and all it has gotten
> is a couple trivial questions and that is it -- very dead list with not
> much happening.

You've only been here a couple of weeks. Some of us have been here for
much longer.

> unsubscribing would only do a dis-service to newbies who i can help
> immensely.

Help often times means constructive criticism, suggestions, and
brainstorming ideas and theories and putting things into practice.

> and what is your AI point about?  Network games are so hot and are
> getting more gameplay than single-player games.  but to discuss enemy
> AI, neuro-net type technologies are not practical for video games
> because of delays.  Yes, having the computer learn from its opponent
> does make for excellent video games.  And Yes, AI is a great and big
> field -- do you really think a beginning game developer is going to ask
> questions about AI other than enemies waling around walls?
> m.

See my first point. AI was a thread of discussion a while back. From your
comments about the importance of Net and Multi-player games, you appear to
have a very narrow and consumer oriented perspective of what is "game
relevant" and what is considered to be AI. 

And yes, beginning game developers DO ask questions about AI and ANN
concepts. Most topics under the sun or deep in various texts are up for
asking, so long as someone considers asking it and so long as it is game
development related.

Personally, I like the list and enjoy learning from the list and on
occasion, contributing my own two cents to the discussion. It brings
perspectives to me which I may not have otherwise considered. And
ViceVersa.

What is important for some may not be for others... but what might be
unimportant for some may be exceedingly important to others. Everyone has
differing goals. Some may want to explore non-multiplayer, non-net games
which are purely Computer vs Human in nature. In such cases or in the case
of the Solo RPG worlds, AI is extemely important. 

The question is in the application and the target role/market. If you're
developing a net-multi-player game which pits humans against humans, then
AI is something which will be of little value to you. But that doesn't
mean it is of little value to all people.

Contributing means adding to the whole and broadening perspectives. Not
narrowing or limiting them.

Wing.

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