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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: QOTW (Well, more like Question Of The Season...)
Yeah I agree about the Linux part, it took me less than a day to port a game from Dos to Linux, but I got stuck once with the keyboard handling and that was all, but with a good book, there would have been NO trouble! On Sat, 14 Oct 2000, J C Lawrence wrote: > On Sat, 14 Oct 2000 09:13:15 +0930 > Andreja Zivkovic <andy@zivkotech.net.au> wrote: > > > Also, it seems there's no books about writing games for Linux. > > Writing games for Linux is not Linux specific as (with rare > exceptions such as clanlib) all the base API sets are > industry/published standards (eg Mesa/OpenGL) for which there are > excellent books available from O'Reilly et al. > > ObNote: According to Bard Grantham, now of VA, ex of SGI's > Farenheit team, Mesa conforms more tightly to the OpenGL standard > (conformance test passes) than any commercial implementation other > than SGI's. It also happens to run rather nicely (cf QuakeGL under > Linux).. > > > The old books I'd assume have code and examples for DOS, the new > > books for Windows, but part of the problem with Linux, in my > > opinion, is the lack of good and easy to find information. At Uni > > we use Solaris, so when doing Uni assignments at home, I do it all > > in Linux and I sometimes find it hard to find the right man > > page. > > Use TkMan with glimpse support. > > -- > J C Lawrence Home: claw@kanga.nu > ---------(*) Other: coder@kanga.nu > http://www.kanga.nu/~claw/ Keys etc: finger claw@kanga.nu > --=| A man is as sane as he is dangerous to his environment |=-- > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html > ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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