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Re: QOTW (Well, more like Question Of The Season...)



On Sat, 14 Oct 2000 09:13:15 +0930 
Andreja Zivkovic <andy@zivkotech.net.au> wrote:

> Also, it seems there's no books about writing games for Linux. 

Writing games for Linux is not Linux specific as (with rare
exceptions such as clanlib) all the base API sets are
industry/published standards (eg Mesa/OpenGL) for which there are
excellent books available from O'Reilly et al.  

  ObNote: According to Bard Grantham, now of VA, ex of SGI's
Farenheit team, Mesa conforms more tightly to the OpenGL standard
(conformance test passes) than any commercial implementation other
than SGI's.  It also happens to run rather nicely (cf QuakeGL under
Linux)..

> The old books I'd assume have code and examples for DOS, the new
> books for Windows, but part of the problem with Linux, in my
> opinion, is the lack of good and easy to find information. At Uni
> we use Solaris, so when doing Uni assignments at home, I do it all
> in Linux and I sometimes find it hard to find the right man
> page. 

Use TkMan with glimpse support.  

-- 
J C Lawrence                                 Home: claw@kanga.nu
---------(*)                               Other: coder@kanga.nu
http://www.kanga.nu/~claw/        Keys etc: finger claw@kanga.nu
--=| A man is as sane as he is dangerous to his environment |=--
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