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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: QOTW (Well, more like Question Of The Season...)
I use my favourite platform (Linux) for all the reasons you have already mentioned (large chunks cut out of the quote)... >Linux is free. >It has lots and lots of tools. It has lots of free documentation. All the >parts are there if you know where to look. ... plus the _extreme_ ease of IO and general programmability. It is an OS built by programmers *for* programmers, not built by theives for unsuspecting mass markets. (OK, sorry, i'll try not to make this religious). One thing I would take issue with is your assertion that... >But, there is no way to know if your code will run well on any other > >machine. Sort of like writing for DOS. Linux code is more portable than DOS or Windows, because the IO is done in an extremely unified way and the system call interface is completely solid. (Unlike windows, where you don't know if code compiled for NT will run on 9x or vice versa). Graphics is of course a downfall, but that's fine with me, cuz I write games for depth, creativity, playability and strategic thinking. Besides, I understand that's all changing, with ID software taking a leading edge interest in Linux, and open source graphics libraries like Mesa becoming more solid. When it comes right down to it, you can't beat linux for a stable environment to support threaded network apps/games. And it's _way_ easier to program than windows once you know how, there's just a higher initial investment of time and energy. My $0.03 (I'm Canadian, that's 2 cents American) - Ben _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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