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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re:QOTW (Well, more like Question Of The Season...)
for me, it's a evidence that i must know and program on windows system. particularly for games. a great part of the market is taked by windows. it is easy to install and to understand at low level for anybody. well, it is the rather system for standard people, who don't want to understand their processor. programming dos is easy, at start, and the doc for this system is easily reachable and usable. for windows, the first program requires a lot of tools, and understood of windows system. particularly if you want to make game. the starting investment on time and money for tools and documentation is too hot for a lot of people. it is a reason, for my , for larger people rather and like to program dos. Original message from: Bob Pendleton >I have been very busy the last few months. Quit my old job, started a >new job. Same ol' same ol'... > >I want to get back to having a discussion of a general question at least >a couple of times a month. So, I would like you folks to start sending >me ideas for question, or just post them your self. > >One question that has really bugged me watching the list over the last >year or so is that there are still lots of people starting to learn to >program games on DOS when the commercial game world has moved on to >Windows and to a (MUCH) lesser extent to using Linux and the Mac. > >So, I have to ask why is DOS still so popular? There is NO commercial >market for DOS games. You can't take advantage of new hardware from DOS. >You can't even be sure that your code will run on another computer. > >My guess is that it is a matter of cost. There are a lot of old >computers out there that can still do a good job of running DOS, but not >Windows. There are a lot of free tools for DOS such as DJGPP and >Allegro. There is a lot of free tutorial information around for DOS. The >down load tend to be a lot smaller so the tools are easier to get. And, >well maybe coding on DOS makes you feel more like a programmer because >you are working closer to the metal. > >On the other hand Windows tools are very expensive. (OpenWatcom.org IS >trying to fix this but it seems to be taking a LONG time to get the code >out to people.) Machines that will run Windows 95/98/NT/2000 are rather >expensive. There is very little free online documentation available. >And, it seems like you spend more time looking up interface specs than >actually coding when you try to do anything on Windows. > >Linux is free. It runs on most anything that will run DOS. It has lots >and lots of tools. It has lots of free documentation. But, it isn't >really quite there yet when it comes to writing games. All the parts are >there if you know where to look. But, there is no way to know if your >code will run well on any other machine. Sort of like writing for DOS. > >Tell us why YOU use your favorite platform. Tell me I'm right, or tell >me I'm full of it. But, if I'm full of it tell me why you think that. > > Have Fun, Take Care, Be Excellent to each other > > Bob Pendleton > >P.S. > >I wasn't feeling well last night so I watched "Bill and Ted's Excellent >Adventure" and was caught by what it means to "Be Excellent to each >other." I like the idea. >================================================================= >The GameProgrammer.Com mailing list is for the open discussion >of any topic related to the art, science, and business of >programming games. This list is especially tolerant of beginners. >We were all beginners once > >To SUBSCRIBE or UNSUBSCRIBE please visit: >http://gameprogrammer.com/mailinglist.html > ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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