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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: Delay problem
BIOS int 15h provides a delay in microseconds. put 86h in ah convert 80us to hex; put high word in cx, low word in dx. call int 15h easy as that. ----- Original Message ----- From: Lionel Pinkhard <lionelp@worldonline.co.za> To: <gameprogrammer@gameprogrammer.com> Sent: Wednesday, January 02, 1980 9:01 AM Subject: Delay problem > Hey guys/gals, > > I'm having a little problem with some Macro Assembly coding, I'm trying to > write a hardware detection routine, but for that I will need to create an > 80 microsecond delay between two test routines, how would I do this in > Assembly? Basically, this would be the same as 'usleep(80)' in C/C++, but > I have never tried this in Assembly, sorry. My detection routine involves > a timer, so this will have to be accurate. Otherwise, I would have been > able to do this myself :-). > > My code goes something like this: > > code segment byte public > > assume cs:code, ds:code, es:code > > org 100h > > _detect: > > ; first test code > > ; here I want the 80ms delay > > ; second test code > > ; check hardware and return output > > mov ax, 4c00h > int 21h > > stat1 db ? ; first test results > stat2 db ? ; second test results > ; messages for output > > code ends > > end _detect > > Well, I hope this is enough detail, I wouldn't want to elaborate too much, > and waste bandwith! Basically, I just need the Asm equivalent of the > 'usleep()' function. > > I really hope somebody can help me out! > > Ciao, > > Lionel > > > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html > ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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