|
||
|
GP Mailing List
ATXGPSIG List
|
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] RE: BMP/PCX file specifications
Greg, Have you checked out the Allegro game programming library? If you are gonna use DOS and DJGPP then Allegro should help you out. http://www.allegro.cc <http://www.allegro.cc> J -----Original Message----- From: Greg Heckenberg [mailto:GorgeousGreg@hotmail.com] Sent: Sunday, October 08, 2000 4:29 PM To: gameprogrammer@gameprogrammer.com Subject: BMP/PCX file specifications I am trying to developing a CRPG running under Protected mode DOS using DJGPP. I have searched the internet for reference materials and have already written a set of routines to handle SVGA graphics. I am now trying to get a bitmap/pcx loader, however, I have not found much good info. Can anyone send/refer any file specifications, tutorials, examples, etc. I have found many bad tutorials but nothing that has answered all of my questions. I have tried to implement 256 color PCX with limited success. When reading the byte value and looking up the RGB triplet from the end of the file, there was some error that I could not trace. I would ideally like to read 24-bit BMPs, however I can always convert files. I am using 640x480 16-bit color, but would appreciate any resources that deal with the subject. Thanks, Greg H İİİİİİİİİİİİİİİİİİİİİÑe GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
|
|