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RE: BMP/PCX file specifications



Greg,
Have you checked out the Allegro game programming library? If you are gonna
use DOS and DJGPP then Allegro should help you out.
http://www.allegro.cc <http://www.allegro.cc> 
 
J

-----Original Message-----
From: Greg Heckenberg [mailto:GorgeousGreg@hotmail.com]
Sent: Sunday, October 08, 2000 4:29 PM
To: gameprogrammer@gameprogrammer.com
Subject: BMP/PCX file specifications


    I am trying to developing a CRPG running under Protected mode DOS using
DJGPP.  I have searched the internet for reference materials and
have already written a set of routines to handle SVGA graphics.  I am now
trying to get a bitmap/pcx loader, however, I have not found much good
info.  Can anyone send/refer any file specifications, tutorials, examples,
etc.  I have found many bad tutorials but nothing that has answered all of
my questions.  I have tried to implement  256 color PCX with limited
success.  When reading the byte value and looking up the RGB triplet from
the end of the file, there was some error that I could not trace.  I would
ideally like to read 24-bit BMPs, however I can always convert files.
  I am using 640x480 16-bit color, but would appreciate any resources that
deal with the subject.
 
Thanks,
 
Greg H


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