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Good afternoon,
I'm a long time programmer, new to windows and Graphics programming.
Any help on this type of error? It looks like something simple, like
changing a type, but I can't figure it out.
Platform Visual C++ 6.0, with approrpiate files added to project compile
options.
Compiling...
dirdraw.cpp
C:\Program Files\Microsoft Visual Studio\MyProjects\Chap9\dirdraw.cpp(86) :
error C2440: '=' : cannot convert from 'long (__stdcall *)(void *,unsigned
int,unsigned int,long)' to 'long (__stdcall *)(struct HWND__ *,unsigned
int,unsigned int,long)'
This conversion requires a reinterpret_cast, a C-style cast or
function-style cast
C:\Program Files\Microsoft Visual Studio\MyProjects\Chap9\dirdraw.cpp(89) :
error C2440: '=' : cannot convert from 'void *' to 'struct HINSTANCE__ *'
Conversion from 'void*' to pointer to non-'void' requires an explicit
cast
C:\Program Files\Microsoft Visual Studio\MyProjects\Chap9\dirdraw.cpp(90) :
error C2664: 'LoadIconA' : cannot convert parameter 1 from 'void *' to
'struct HINSTANCE__ *'
Conversion from 'void*' to pointer to non-'void' requires an explicit
cast
C:\Program Files\Microsoft Visual Studio\MyProjects\Chap9\dirdraw.cpp(114) :
error C2664: 'CreateWindowExA' : cannot convert parameter 11 from 'void *' to
'struct HINSTANCE__ *'
Conversion from 'void*' to pointer to non-'void' requires an explicit
cast
C:\Program Files\Microsoft Visual Studio\MyProjects\Chap9\dirdraw.cpp(132) :
error C2664: 'CreateWindowExA' : cannot convert parameter 11 from 'void *' to
'struct HINSTANCE__ *'
Conversion from 'void*' to pointer to non-'void' requires an explicit
cast
Error executing cl.exe.
smallprog.exe - 5 error(s), 0 warning(s)
The offending code in my dirdraw.cpp:
HWND DIRECT_DRAW_MANAGER:: CreateMainWindow (const int w, const int h,
const char* ClassName,
void* MessageLoop,
void* hInst,
const bool FullScreen)
{
if (NotInitializedFlag == false) return NULL;// already initialized
WNDCLASS wc;
FullScreenFlag = FullScreen;// store this value
wc.style= CS_HREDRAW | CS_VREDRAW;
<FIRST ERROR HERE> wc.lpfnWndProc = (long (__stdcall *)(void
*,unsigned int,unsigned int,long)) MessageLoop;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInst;
wc.hIcon = LoadIcon (hInst, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = ClassName;//NULL;
wc.lpszClassName = ClassName;
Below is messageloop:
LRESULT CALLBACK MessageLoop (HWND hwnd, UINT message, WPARAM wParam, LPARAM
lParam)
{
int mousex, mousey;
static DragMouse;
switch(message)
{
case WM_ACTIVATEAPP:
ActiveApp = wParam;
break;
case WM_CREATE:
break;
etc..
This is a direct copy of the program as is by Mickey Kawick in the book Game
Programming using MS DirectX 6.0
Can I tell my compilker not to check types so strickly?
If you respond, please reply to
Eldemar@AOL.COM
I know you are busy, so don't feel too bad about replying with "Don't have
the time"
;)
Thanks
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