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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] RE: MFC
On Fri, 29 Sep 2000, Scott Bilas wrote:
> We used MFC on titles at Edmark. It didn't affect performance really. Our
> game's editor (Siege Editor) is built in MFC. MFC isn't so bad.
> As for the On___ message processing, Marc, have you considered ATL? I'm
I will take a look at it, thanks for the pointer.
I was using the MFC that way early in my windows programming,
rather than using
switch( message )
{
case WM_PAINT: break;
}
//etc
Recently I just created my own (renderer independant) window
system that I hook up to whatever undelying render/message system I need
(XWindows, windows api etc) and then I send my own messages that way.
<ATL info snipped>
--
Marc Hernandez
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