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RE: MFC



On Fri, 29 Sep 2000, Scott Bilas wrote:

> We used MFC on titles at Edmark. It didn't affect performance really. Our
> game's editor (Siege Editor) is built in MFC. MFC isn't so bad.

> As for the On___ message processing, Marc, have you considered ATL? I'm

	I will take a look at it, thanks for the pointer.  

	I was using the MFC that way early in my windows programming,
rather than using 
	switch( message )
	{
		case WM_PAINT: break;
	}
	//etc

	Recently I just created my own (renderer independant) window
system that I hook up to whatever undelying render/message system I need
(XWindows, windows api etc) and then I send my own messages that way. 

<ATL info snipped>

--
Marc Hernandez

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  • References:
    • RE: MFC
      • From: "Scott Bilas" <scott@gaspowered.com>