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RE: MFC



We used MFC on titles at Edmark. It didn't affect performance really. Our
game's editor (Siege Editor) is built in MFC. MFC isn't so bad.

As for the On___ message processing, Marc, have you considered ATL? I'm
using ATL in my current game (Dungeon Siege) - but not for the COM stuff,
I'm just using it for the window class and messaging code. ATL 3.0 comes
with the Platform Sdk if you don't have VC++. Check it out, it's damn cool,
ultra-light, and fast.

http://msdn.microsoft.com/library/techart/atlwindow.htm

Scott Bilas
Gas Powered Games

-----Original Message-----
From: gameprogrammer-owner@gameprogrammer.com
[mailto:gameprogrammer-owner@gameprogrammer.com]On Behalf Of Marc
Hernandez
Sent: Friday, September 29, 2000 11:39 AM
To: gameprogrammer@gameprogrammer.com
Subject: RE: MFC


On Fri, 29 Sep 2000, Adrian Brown wrote:

> MFC is erm.. NEVER used in games (well in my 10 years anyway).  Its great

	I have used it as an easy way to get at window messages (by
overriding the various On____ methods).

> for tools, but way to slow for games.  Use Direct X for games its much

	It would be ok for certain sets of games.  Strategy war games
(PBEM etc), niche games.  Also all the opening screens, multiplayer setup
etc could be done with it.

> books, From my point of view they simplify things too much.  Games
> programming is fun but most of the time it isnt simple,

	I completely agree.  It is a lot of engineering work.

--
Marc Hernandez

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=================================================================
The GameProgrammer.Com mailing list is for the open discussion
of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

To SUBSCRIBE or UNSUBSCRIBE please visit:
http://gameprogrammer.com/mailinglist.html




  • Follow-Ups:
    • RE: MFC
      • From: Marc Hernandez <marc@ias.jb.com>
  • References:
    • RE: MFC
      • From: Marc Hernandez <marc@ias.jb.com>