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Re: Dynamic arrays



715827881 to -715827882 alpha is assumed 1 :-] on my computer anyway

yep

no harder than with floating point

It scales the color according to the display depth which should have been
(set / retrieved) earlier in the program.

Derold

----- Original Message -----
From: <dakline@vassar.edu>
To: <gameprogrammer@gameprogrammer.com>
Sent: Saturday, September 23, 2000 8:03 PM
Subject: Re: Dynamic arrays


> So what's the min/max for glColor3i? The max negative value being black to
> the max positive value being brightest? Doesn't this make it a little hard
> to tell what exactly each color is? Does it depend somewhat on your bit
> resolution?
>
>
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