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Getting Started: Game programming books in C++ (Tricks of the Windows Game Programming Guru)



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GameProgrammer.Com: Getting Started: Game programming books
in C++ (Tricks of the Windows Game Programming Guru)
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By Jim Corosa on Thursday, September 7, 2000 - 04:43 pm:

 Most books on games are written in C. I agree that C++ is
much more powerfull and in general - a better language. I am
told by professional game programmers that the reason that
C++ is not used (as much) is because of the performance
penalty in using OOP in a time-critical situation. I have
seen game engines use objects and I myself will use them in
my game engines, however, logically it does make sense that
the higher level language will have more performance penalty
- ie Visual Basic.

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