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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Getting Started: Game programming books in C++ (Tricks of the Windows Game Programming Guru)
------------------------------------------------------------ GameProgrammer.Com: Getting Started: Game programming books in C++ (Tricks of the Windows Game Programming Guru) ------------------------------------------------------------ By Jim Corosa on Thursday, September 7, 2000 - 04:43 pm: Most books on games are written in C. I agree that C++ is much more powerfull and in general - a better language. I am told by professional game programmers that the reason that C++ is not used (as much) is because of the performance penalty in using OOP in a time-critical situation. I have seen game engines use objects and I myself will use them in my game engines, however, logically it does make sense that the higher level language will have more performance penalty - ie Visual Basic. ------------------------------------------------------------ DO NOT REPLY TO THIS MESSAGE! It is an automatic e-mail notification message from the discussion board indicating that a new message was posted. If you do not wish to receive further e-mail notification messages from this discussion board, edit your user or moderator profile to turn off the e-mail notification option. Use this link to go directly to the discussion: http://gameprogrammer.com/cgi-bin/comm/gameprogrammer/discus/show.pl?5/126
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