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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Game Programming: Help with textbased RPG in C++
------------------------------------------------------------ GameProgrammer.Com: Game Programming: Help with textbased RPG in C++ ------------------------------------------------------------ By Allen Seitz (Bigal) on Thursday, August 31, 2000 - 10:24 pm: If your game looks and works like a MUD ( I'd look at a few if you don't know what they are ) try using stock MUD code in your game. Its usually free but not very well documented. Be careful of making every variable global though. Sometimes its nessesary, especially in games. If the data is often accessed but only by a few functions declare it in main and pass it to the function. If lots of functions access it ( assuming you know how all functions can alter it becfore it gets to the next one ) then make it global. Everything else can just be local. For the hero I'd suggest putting it in main and for the monsters I'd recommend putting them at the highest level function they're first used in. ------------------------------------------------------------ DO NOT REPLY TO THIS MESSAGE! It is an automatic e-mail notification message from the discussion board indicating that a new message was posted. If you do not wish to receive further e-mail notification messages from this discussion board, edit your user or moderator profile to turn off the e-mail notification option. Use this link to go directly to the discussion: http://gameprogrammer.com/cgi-bin/comm/gameprogrammer/discus/show.pl?6/24
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