http://GameProgrammer.Com

Programming

GP Mailing List
     Thread Index
     Date Index

ATXGPSIG List
     Thread Index
     Date Index

Google
>

Home

Wise2Food



[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Game Programming: OpenGL or DirectX



------------------------------------------------------------
GameProgrammer.Com: Game Programming: OpenGL or DirectX
------------------------------------------------------------

By Phil on Sunday, June 11, 2000 - 08:23 am:

 Hi,

The DirectDraw blitter is very, very fast. So if your going
to be doing alot of 2D bmp work, use that. OpenGLs bmp
rasteriser is very slow, so don't use it for 2D work, only
3D.

DirectDraw has a completely different archetecture than GL,
but it is very easy to learn ( even if it does use COM ).
Also, windowed directdraw can get a bit complicated,
fullscreen is alot easyer, but can be used in a window.

I have no idea whether DirectX is compatible with QT, sorry.

Hope I've been helpful.

Phil.

------------------------------------------------------------
 DO NOT REPLY TO THIS MESSAGE!  It is an automatic e-mail
 notification message from the discussion board indicating
 that a new message was posted.  If you do not wish to
 receive further e-mail notification messages from this
 discussion board, edit your user or moderator profile to
 turn off the e-mail notification option.

Use this link to go directly to the discussion:
http://gameprogrammer.com/cgi-bin/comm/gameprogrammer/discus/show.pl?6/29