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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Game Programming: OpenGL or DirectX
------------------------------------------------------------ GameProgrammer.Com: Game Programming: OpenGL or DirectX ------------------------------------------------------------ By Phil on Sunday, June 11, 2000 - 08:23 am: Hi, The DirectDraw blitter is very, very fast. So if your going to be doing alot of 2D bmp work, use that. OpenGLs bmp rasteriser is very slow, so don't use it for 2D work, only 3D. DirectDraw has a completely different archetecture than GL, but it is very easy to learn ( even if it does use COM ). Also, windowed directdraw can get a bit complicated, fullscreen is alot easyer, but can be used in a window. I have no idea whether DirectX is compatible with QT, sorry. Hope I've been helpful. Phil. ------------------------------------------------------------ DO NOT REPLY TO THIS MESSAGE! It is an automatic e-mail notification message from the discussion board indicating that a new message was posted. If you do not wish to receive further e-mail notification messages from this discussion board, edit your user or moderator profile to turn off the e-mail notification option. Use this link to go directly to the discussion: http://gameprogrammer.com/cgi-bin/comm/gameprogrammer/discus/show.pl?6/29
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