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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Game Programming: 2d map collision detection
------------------------------------------------------------ GameProgrammer.Com: Game Programming: 2d map collision detection ------------------------------------------------------------ By roger levy on Monday, July 17, 2000 - 08:42 pm: hi my game uses an object table to animate the player and monsters by using x + y velocity variables (including other things, like acceleration and terminal vel.) anyway, the tilemap is made up of 8x8-sized blocks. i want to be able to detect the collision of any object's hitbox (of any size) on the blocks of the map, and have the objects automatically "pushed out" of the blocks. how is this done with large hitboxes? (like 16x16 or any other size) also, is it best to have hitboxes with dimensions that are multiples of 8 in this case? the main problem is figuring out how to do the "pushing out"... can someone guide me on how to do this? ------------------------------------------------------------ DO NOT REPLY TO THIS MESSAGE! It is an automatic e-mail notification message from the discussion board indicating that a new message was posted. If you do not wish to receive further e-mail notification messages from this discussion board, edit your user or moderator profile to turn off the e-mail notification option. Use this link to go directly to the discussion: http://gameprogrammer.com/cgi-bin/comm/gameprogrammer/discus/show.pl?6/88
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