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Game Programming: Assembly Video Card Programming



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GameProgrammer.Com: Game Programming: Assembly Video Card
Programming
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By gupyuson on Thursday, May 18, 2000 - 10:53 pm:

 Okay, So you want to write a nice little scrolling 2d game,
or maybe a 3d with a scrolling background
Storing them in RAM is pretty good if you do all your wok on
an offscreen buffer and send one big picture to video, but
if, like myself, you haven't
ventured beyond the 64k limit, or 2meg I guess for PBasic,
and you have all that extra video memory to play with, and
if the thing I read once is true that you can program the
video card to copy one section of vidmem to another directly
without going through conventional memory,which is really
slow (can you tell that I have a specific question here?)
then it would be advantageous to discover how to do such a
thing.
So, does anyone happen to have any ideas on the matter, or
know a good place to find such info?

Or if this topic is boring, I would be glad to discuss the
finer points of low level pixel plotting

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