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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Game Programming: Assembly Video Card Programming
------------------------------------------------------------ GameProgrammer.Com: Game Programming: Assembly Video Card Programming ------------------------------------------------------------ By gupyuson on Thursday, May 18, 2000 - 10:53 pm: Okay, So you want to write a nice little scrolling 2d game, or maybe a 3d with a scrolling background Storing them in RAM is pretty good if you do all your wok on an offscreen buffer and send one big picture to video, but if, like myself, you haven't ventured beyond the 64k limit, or 2meg I guess for PBasic, and you have all that extra video memory to play with, and if the thing I read once is true that you can program the video card to copy one section of vidmem to another directly without going through conventional memory,which is really slow (can you tell that I have a specific question here?) then it would be advantageous to discover how to do such a thing. So, does anyone happen to have any ideas on the matter, or know a good place to find such info? Or if this topic is boring, I would be glad to discuss the finer points of low level pixel plotting ------------------------------------------------------------ DO NOT REPLY TO THIS MESSAGE! It is an automatic e-mail notification message from the discussion board indicating that a new message was posted. If you do not wish to receive further e-mail notification messages from this discussion board, edit your user or moderator profile to turn off the e-mail notification option. Use this link to go directly to the discussion: http://gameprogrammer.com/cgi-bin/comm/gameprogrammer/discus/show.pl?6/41
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