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Re: pointers



i dont see anything wrong with the code you wrote, but if you want you could
always try:

*(WorldObjects[x]).structElement    or
(WorldObjects + x * sizeof(WorldObjects))->structElement    or
*(WorldObjects + x * sizeof(WorldObjects)).structElement

what you wrote plus those three above should (theoretically) give the same
results.

--Bill

----- Original Message -----
From: "Brian Holley" <comp_brain@hotmail.com>
To: <gameprogrammer@gameprogrammer.com>
Sent: Friday, September 08, 2000 2:17 PM
Subject: pointers


> Hey everybody.
>
> I'm having some problems with some work I'm trying to do with pointers.
> Basically I think it boils down to how I'm trying to reference a pointer
to
> an array of pointers.  I'm trying to do this:
>
> OBJECTP * WorldObjects = new OBJECTP[NumObjects];
>
> where OBJECTP is a pointer to my object struct and NumObjects in the
number
> of objects in the scene.  I trying to reference this array like this:
>
> WorldObjects[x]->...;
>
> my question is, is there a special notation I need to use?  Because I
think
> right now I'm discounting the fact that this is a POINTER to an array and
> not an array.
>
> Any help on this subject will be very much appreciated.
> Thanks.
>
> -Brian
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  • References:
    • pointers
      • From: "Brian Holley" <comp_brain@hotmail.com>