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Re: Write bootsector only



Well, this way works fine! IF your program is less than 512 bytes! :-) But
does anybody know of a way to actually make it bigger than that? Maybe
jumping to another location or something? But I think this would mean
actually creating a filesystem for the program.

Ciao guys,

Lionel

P.s. If you're not writing in Assembly, you're DOOMED! C code is way too
big, by a few kilobytes!

On Sun, 3 Sep 2000, Gerco Dries wrote:

> To write your own bootsector to disk, I only know of one way:
> 
> Write a small program that does it. I have never seen such a program for
> DOS, for my amiga, plenty, but not DOS.
> 
> Gerco Dries.
> 
> ----- Original Message -----
> From: Lionel Pinkhard <lionelp@worldonline.co.za>
> To: <gameprogrammer@gameprogrammer.com>
> Sent: Tuesday, January 01, 1980 11:44 AM
> Subject: Re: [OT] Need bootable MS-DOS 6.22 disk image
> 
> 
> > Well, I still have my Dos 6.22 disks, but they are 1.44MB 3" format, so I
> > don't think I can help you there, but maybe. If you have Linux, or some
> > other Unix-variant, you can just copy '/dev/fd0' to a file, and you have
> an
> > image, otherwise, you might want to use something like WinImage (requires
> > Windows), but I don't know of a Dos program that does it, I also kinda
> need
> > some program to write a boot sector to a disk (for my own OS), so if you
> > know of something to copy just the boot sector, PLEASE let me know! And if
> > you need more help, ASK!
> >
> > Ciao,
> >
> > Lionel
> >
> > ----------
> > > From: Neato <nocirckids@nocirc.org>
> > > To: OpenWindows List <owp-developers@lists.sourceforge.net>;
> > gameprogrammer@gameprogrammer.com; fd-dev@topica.com
> > > Subject: [OT] Need bootable MS-DOS 6.22 disk image
> > > Date: Friday, September 1, 2000 6:27 PM
> > >
> > > Does anyone have/know where i can get/is able to make a rawriteable
> image
> > of
> > > an ms-dos 6.22 boot disk? (360k 5 1/4")
> > >
> > > (and also, does anyone know what files go on what disks? I have all the
> > > files backed up but lost my list of where they go.)
> > >
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> =================================================================
> The GameProgrammer.Com mailing list is for the open discussion
> of any topic related to the art, science, and business of
> programming games. This list is especially tolerant of beginners.
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=================================================================
The GameProgrammer.Com mailing list is for the open discussion
of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

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