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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] RE: 64 Bit (Big Power)
>>Another thing, Why do games machines get the new technology first.
Seems like a matter of market size and willingness to pay whatever it takes
to get the best experience. Gaming is all wrapped up in emotional responses
("I'm better than you are Q14 and you only beat me because my video card is
too slow", "if I had that new 16 Ghz AMD P32 I could finally play Alien
Blaster 3-D', etc.), otherwise you would not be playing a game. Businesses
need to take cost into account and typically spend as much as they have to,
and not a penny more, because it doesn't make "business sense". (Believe
me, I know this one only too well...) Having to have the best new technology
first is usually very expensive. Ergo, gamers buy the new technology first
for their game machines.
Kevin Wolfskill
JADE Solutions
Office US (303) 448-1019 ext. 23
Fax US (303) 449-1548
Kevin.Wolfskill@jadesolutions.com
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-----Original Message-----
From: Orel Beckford [mailto:force_ogb@yahoo.com]
Sent: Friday, September 01, 2000 4:49 AM
To: gameprogrammer@gameprogrammer.com
Subject: Re: 64 Bit (Big Power)
Hi All
As a little off subject, has anyone had any thoughts
about 64 bit and what differences it will make to
there current projects, remember NEW hardware and
software. Intel says there 64 bit chip will be
released mid next year. I am currently rebuilding my
computer and as I'm about to start buying equipment
all SCSI (true power), I though I might as well buy
equipment ready for 64 bit, but the only think so far
I seen which seems to be geared for the 64 bit market
is a SCSI card controller by Adaptec.
So, if there's any Hardware Guru's or companies
looking in at this list that may want any hardware
validated, (used to the max) I will happily welcome
any test units. (thats done)
Regarding the discussions on C vs C++, which language
will be more efficient after the migration to 64bit. I
know by just simply overloading in C++, you may get
the job done quickly, but would you still have the
same efficient running code as it is possible to work
the new faster processor two times as hard taking care
of unefficient code. There are many other situations
which will need to be reviewed. Can we start thinking
about migrating.
Another thing, Why do games machines get the new
technology first.
Tanks
Force
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