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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] RE: c/c++: a new adventure
>>Yeah sure, but if you create a routine in one game, you can use it again in >>another game :-)). My point exactly, if someone else created it for you, you can use it again in another game without having to recreate it. Kevin Wolfskill JADE Solutions Office US (303) 448-1019 ext. 23 Fax US (303) 449-1548 Kevin.Wolfskill@jadesolutions.com ______________________________________ WARNING - THIS E-MAIL TRANSMISSION IS CONFIDENTIAL. This e-mail transmission (including any accompanying attachments) contains confidential information which is intended for the named addressee only. If you are not the intended recipient, you are hereby notified that any use, dissemination, distribution or reproduction of this e-mail is prohibited. If you have received this e-mail in error please contact me immediately. Thank you. _______________________________________ -----Original Message----- From: Lionel Pinkhard [mailto:lionelp@worldonline.co.za] Sent: Friday, September 01, 2000 2:55 AM To: gameprogrammer@gameprogrammer.com Subject: Re: c/c++: a new adventure Yeah sure, but if you create a routine in one game, you can use it again in another game :-)). ---------- > From: Kevin Wolfskill <kevin.wolfskill@jadesolutions.com> > To: 'gameprogrammer@gameprogrammer.com' > Subject: RE: c/c++: a new adventure > Date: 31 aoћt 2000 2 05 AM > > If what you are trying to create gives you more pleasure because you created > it from scratch (including all of the nitty gritty details), then so be it, > enjoy. On the other, if what you are trying to create has a deadline (nasty > things!!!), reinventing the wheel just for the sake of reinventing it, is > seldom an option. Or, if there is a perfectly usable wheel, and all you are > really interested in is learning to squeeze a some more horsepower out of > the engine, why reinvent the wheel? > > And for those of you who don't like my auto signature. Hey, the people who > require pay my bills, and very well I might add... > > Kevin Wolfskill > JADE Solutions > Office US (303) 448-1019 ext. 23 > Fax US (303) 449-1548 > Kevin.Wolfskill@jadesolutions.com > ______________________________________ > WARNING - THIS E-MAIL TRANSMISSION IS CONFIDENTIAL. > This e-mail transmission (including any accompanying attachments) > contains confidential information which is intended for the named addressee > only. If you are not the intended recipient, you are hereby notified that > any use, dissemination, distribution or reproduction of this e-mail is > prohibited. If you have received this e-mail in error please contact > me immediately. Thank you. > _______________________________________ > > > > > > -----Original Message----- > From: Yo-Yo Ma [mailto:yoyoma99@hotmail.com] > Sent: Wednesday, August 30, 2000 6:37 PM > To: gameprogrammer@gameprogrammer.com > Subject: Re: c/c++: a new adventure > > > >I wouldn't want to play with BIOS routines whether I was programming >in > >DOS or Windows, OS/2, MacOS or even Solaris. Quite frankly, I'd >rather > >leave all that low level coding to the people who really know >about it and > > >concentrate on the workings of the game instead. > > Ah, but that's in the case that you don't know about it, as you say. But if > you do know all the nitty gritty stuff, making a more genuine program from > your own routines and optimizations could be quite worth it. > > ~Stephan~ > > _________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. > > Share information about yourself, create your own public profile at > http://profiles.msn.com. > > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html нннннннннннннннннннннбe GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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