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RE: c/c++: a new adventure



>>Yeah sure, but if you create a routine in one game, you can use it again
in
>>another game :-)).

My point exactly, if someone else created it for you, you can use it again
in another game without having to recreate it.

Kevin Wolfskill
JADE Solutions
Office US   (303) 448-1019 ext. 23
Fax US      (303) 449-1548
Kevin.Wolfskill@jadesolutions.com
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-----Original Message-----
From: Lionel Pinkhard [mailto:lionelp@worldonline.co.za]
Sent: Friday, September 01, 2000 2:55 AM
To: gameprogrammer@gameprogrammer.com
Subject: Re: c/c++: a new adventure


Yeah sure, but if you create a routine in one game, you can use it again in
another game :-)).

----------
> From: Kevin Wolfskill <kevin.wolfskill@jadesolutions.com>
> To: 'gameprogrammer@gameprogrammer.com'
> Subject: RE: c/c++: a new adventure
> Date: 31 aoћt 2000 2 05 AM
> 
> If what you are trying to create gives you more pleasure because you
created
> it from scratch (including all of the nitty gritty details), then so be
it,
> enjoy.  On the other, if what you are trying to create has a deadline
(nasty
> things!!!), reinventing the wheel just for the sake of reinventing it, is
> seldom an option.  Or, if there is a perfectly usable wheel, and all you
are
> really interested in is learning to squeeze a some more horsepower out of
> the engine, why reinvent the wheel?
> 
> And for those of you who don't like my auto signature.  Hey, the people
who
> require pay my bills, and very well I might add...
> 
> Kevin Wolfskill
> JADE Solutions
> Office US   (303) 448-1019 ext. 23
> Fax US      (303) 449-1548
> Kevin.Wolfskill@jadesolutions.com
> ______________________________________
> WARNING - THIS E-MAIL TRANSMISSION IS CONFIDENTIAL.
> This e-mail transmission (including any accompanying attachments)
> contains confidential information which is intended for the named
addressee
> only. If you are not the intended recipient, you are hereby notified that
> any use, dissemination, distribution or reproduction of this e-mail is
> prohibited. If you have received this e-mail in error please contact
> me immediately. Thank you.
> _______________________________________
> 
> 
> 
> 
> 
> -----Original Message-----
> From: Yo-Yo Ma [mailto:yoyoma99@hotmail.com]
> Sent: Wednesday, August 30, 2000 6:37 PM
> To: gameprogrammer@gameprogrammer.com
> Subject: Re: c/c++: a new adventure
> 
> 
> >I wouldn't want to play with BIOS routines whether I was programming >in

> >DOS or Windows, OS/2, MacOS or even Solaris. Quite frankly, I'd >rather 
> >leave all that low level coding to the people who really know >about it
and
> 
> >concentrate on the workings of the game instead.
> 
> Ah, but that's in the case that you don't know about it, as you say. But
if 
> you do know all the nitty gritty stuff, making a more genuine program
from 
> your own routines and optimizations could be quite worth it.
> 
> ~Stephan~
> 
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The GameProgrammer.Com mailing list is for the open discussion
of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

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нннннннннннннннннннннбe GameProgrammer.Com mailing list is for the open discussion
of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

To SUBSCRIBE or UNSUBSCRIBE please visit:
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