|
||
|
GP Mailing List
ATXGPSIG List
|
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: c/c++: a new adventure
Once upon a Sun, 27 Aug 2000 22:09:16 EDT "Jonathan Smith" <jon_1_5@hotmail.com> quoth: > Hello all. I am the former Java man of the list and am now the C++ man. I > finally woke up and smelled the coffee. I realized Java could not pull of > what I wanted to do in the field of programming, for a couple of reasons. > Anyway, I have a couple of questions I would like to ask if you all would be > so kind as to answer: the only reason you cant do some things in java is the fact that it is tied to the Java libraries. gcc 2.95.2 allows you to use java for what it really is, a language, although it really isnt that stable... > 1.I read, on the gameprogrammer bulletin board, someone saying that most > games are created in c not c++. Is that true? most programmers actually are ridiculous in begging for that last drop of speed. this is really pointless, as most systems have enough hp negate the difference between c and cpp. using c with directx is prolly an absolute bear, and i dont think anyone would reccomend it (except maybe that assembler guy...) > 2. I ask #1 becuase I'm just about to start learning c++. I want to know, > which should I learn. I know that both are pretty similar and that c++ is > object-oriented, and that is why I chose c++. I love object-oriented design. > Any info on which I should learn or on wether one is better than the other > would be greatly appreciated. youll have alot more fun going for c++ because you already know java. do cpp first, the do a little c. i suggest you alternate, ie tackle two projects, or write the same on in both. > 3. I've already downloaded DJGPP and Rhide and I think I'm done setting up > everything I need(in terms of installing it) but I need to know how to use > this stuff. Can anyone lead me to documents on how to use the compiler(c++) > that comes with DJGPP? why are people still using dos? > 4. I also have a lot of questions concerning debuggers, compilers, and all > that stuff. I'm wondering what all they actually are and do and how to use > them. I, as a programmer and as one who enjoys working with computers, want > to know a lot about computers and computer programming. Therefore, I may be > posting many queries(I hope I spelled that right) dealing with what many may > refer to as simple and ignorant, but ones in which I need help with or am > just interested in. Thanks in advance for any and all help, and may God > bless you all, debuggers let you follow, instuction by inst through your compiled program code. i truly consider a debugger the most important part of a complier, since they mostly compile to the same/irrelevant speed in software anyway. you should use linux/gdb/ddd or maybe vc++ or win32/gdb. i havent found a debugger for my cygwin projects, though. > > Peace and may God > direct your life > Amen, Jonathan Smith > -- etoffi eat meee!! ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
|
|