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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: Pseudo-random numbers (was Re: Random numbers in C++)
I love CERN . . . I used to have a print-out of a pseudo random algorithim written by a physicist dude at CERN in FORTRAN which he put on the web, but I can't find it . . . oh well, here's the url of a buncha random random number stuff in C/C++: http://wwwinfo.cern.ch/asd/lhc++/clhep/manual/RefGuide/random.html And some more: http://random.mat.sbg.ac.at/ Matt > >Anyone know a pseudo-random number generation algorithm? (I want to write > >one in assembly) > > a fast way would be to get the milliseconds in the current time or somthing > like that... ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCꫨ please visit: http://gameprogrammer.com/mailinglist.html
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