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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: AI resources
On Thu, 20 Jul 2000, bryant aaaaaaaaaaaaa wrote: > Yes i took all of that into consideration however books are OLD > techniques. Out of curiosity, did you actually go and check out some titles to see what the books containted? It just isn't quite clear from your email. To be able to understand much of the new material, it is logical to think that you would need a foundation in it to begin with. > In developing games AI is the most ignored issue of it all. The reason why > Half Life got so popular was based on it's AI. I have noticed developers are > now beating their heads on graphics and eye candy ignoring everything else. > Thanks > bryant I think Half-Life was popular because it was mostly innovatively different from the other games out at the time. When you take a look at the game AI and how the characters behaved, it was really no better than much of the other AI's out there. As far as real-world performance was concerned, at any rate. To date, I don't think there is really a game out there which implements the AI you are referring to. There is AI research, and there is Game NPC strategy coding which is often times referred to as AI, but can better be thought of as a subset of what AI is. Go out and ask ten people what AI is and you will end up with at least five different answers. Especially if you ask AI researchers. If you haven't, go read up on the foundation material. Old books != outdated information. I have no idea why people insist that is the case. There are _poorly_ written books which become outdatted easily, but well written texts tend to retain usefulness throughout the years. Wing. ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCꫨ please visit: http://gameprogrammer.com/mailinglist.html
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