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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: Edit box with win32
Cesar, If you are programming Windows with the SDK (the right way) instead of MFC (the easy way) you need to get Charles Petzold's book: Programming Windows (Fifth Edition is most recent). As far as getting what has been typed into an edit box, you can use the SendMessage() function, specifying the edit box HWND and the EM_GETLINE message, or you can just use the GetWindowTextLength() and GetWindowText() calls. If you are using VC++, you should have msdn installed, and you can look this stuff up. One thing i can say for Microsoft is that VC++ with the MSDN and code completion installed is (possibly) the best/easiest/most complete development environment on the face of the planet. As far as getch() in win32, you need to lookup the WM_KEYDOWN/WM_KEYUP messages. Cheers, Ben. From: Cesar Rodriguez <cesar.rodriquez@cook-hurlbert.com> Reply-To: gameprogrammer@gameprogrammer.com To: "'gameprogrammer@gameprogrammer.com'" <gameprogrammer@gameprogrammer.com> Subject: Edit box with win32 Date: Tue, 18 Jul 2000 14:26:33 -0500 hi!, I'm making a little game with vc++ and fastgraph for windows, I need a edit box to get the player name, I was able to put the edit box using CreateWindowEx function, but I need to get the string that the user enters and to make the edit box invisible and visible when needed. also the thing that I really would like it to have a function like getch() in win32. thanks in advance ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCꫨ please visit: http://gameprogrammer.com/mailinglist.html ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCꫨ please visit: http://gameprogrammer.com/mailinglist.html
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