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Re: Making Graphics!!



The following is my experisnce, I am not a game-kernel programmer, but a
game utility programmer...
And I suppose that you are using the DirectX Lib...
I used to transfer the BMP from any other image-processing applications into
16-bits images, but not  a palette-image
because I thought that 16-bits data is faster for CPU to process in run-time
than 24-bits data....

As to the 2nd problem, I wrote those utility myself........
Because I was majored in image processing in my master degree, and it is
easy to write these program yourself
if you have some books about image file formats...

Hope that above would help you... ...



                       Titan Wang



>Hey all,
>I've been having this issue for like a year now, but dicking around it
until
>now. Whenever I make the bmp's for my games, whichever one I loaded the
last
>and imported the palette into pal and set the video palette to it, the game
>displays that one bmp fine, but all the rest of the screen is all majorly
>fux0red up color-wise. I could sometimes get by just making all bitmaps in
>MS Paintbrush.. even despite the limited colors and tool selection and
>what-not, that's what I stuck with.. I would have a bunch of really
>cheesy-looking graphics, with 16 ditsy colors, but at least it would all
>look right in the game, as it did on the Paintbrush canvas.. and now I've
>been trying to make character sprite bmp's, tile pics, backgrounds and
>what-not in MS Paintbrush, Adobe Photoshop, MS Image Composer, and even
Gimp
>in Linux.. and in Photoshop, when I try to save as a BMP, it gives me a
list
>of color depths to save as, but the only one that's selectable is 24-bit..
I
>dunno what I've been saving the gimp images as.. I think Paintbrush saves
>everything as a 256-color bitmap, maybe that's why its own images are all
>compatible with each other in the game. I knew there was something I just
>wasn't getting earlier today when I made a character's frame of animation
>earlier today in Photoshop, saved it, altered it to another frame, saved
>that, and then loaded them both in the game, and all but the last one I
>loaded were all reverse-colored..
>DRIVING ME BATTY!!
>
>Should I use or not use a palette, or another color depth, or how does one
>go about this?..
>
>So basically, in a nutshell,
>1. Which color depth should I use from now on? Which is most efficient and
>will be easiest for me to make
>everything in and get it all working together compatibly in the same game?
>2. By what means, and using which program, is best for making all the
images
>I'll use?
>
>AAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!
>
>Thank you.
>
>~Stephan~
>
>
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