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Re: autocomplete in VC++ 6.0



Hey-

I don't know if that's a problem or not, but anytime I use surfaces in 
DirectDraw7, I just use the generic LPDIRECTDRAWSURFACE, with no 7 attached 
and it seems to work just fine.

-Brian

>Hi,
>
>First off, I installed the DX7 SDK (not 7.0a - i downloaded it ages ago, 
>and
>don't want to download the 100+ meg SDK with a 56k modem), with everything,
>except the runtime libraries, since I figured I could just install 7.0a off
>a game CD. I put the include and lib directories at the top of the relevent
>lists in the directories options tab.
>
>Anyway, if make a surface in a class I write, I would put:
>
>LPDIRECTDRAWSURFACE7 m_pFront;
>
>however, if I type LPDIRECTDRAWSUR then press ctrl-space (to use
>autocomplete), the only options I get are LPDIRECTDRAWSURFACE,
>LPDIRECTDRAWSURFACE2 and LPDIRECTDRAWSURFACE3, even though ddraw.h from
>DX7's SDK clearly has 2, 3, 4 and 7. (this part doesn't bother me too much,
>it's the next bit which I find exetremely useful).
>
>This means, that when I later type
>m_pFront-> , autocomplete does not pop up, giving me the names of all
>functions and members of m_pFront, as you'd expect. Also, it doesn't give 
>me
>the parameter list of a function, when I type the opening bracket.
>
>This would suggest that it's not using the info in dx7's ddraw.h. I also
>tried copying dx7's ddraw.h over the one in the VC++ directory, but i still
>have the same problem.
>
>Do other people have the same problem?
>
>thanks,
>Andy
>
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The GameProgrammer.Com mailing list is for the open discussion
of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

To SUBSCRIBE or UNSUBSCꫨ please visit:
http://gameprogrammer.com/mailinglist.html