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Wise2Food



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Making Graphics!!



Hey all,
I've been having this issue for like a year now, but dicking around it until 
now. Whenever I make the bmp's for my games, whichever one I loaded the last 
and imported the palette into pal and set the video palette to it, the game 
displays that one bmp fine, but all the rest of the screen is all majorly 
fux0red up color-wise. I could sometimes get by just making all bitmaps in 
MS Paintbrush.. even despite the limited colors and tool selection and 
what-not, that's what I stuck with.. I would have a bunch of really 
cheesy-looking graphics, with 16 ditsy colors, but at least it would all 
look right in the game, as it did on the Paintbrush canvas.. and now I've 
been trying to make character sprite bmp's, tile pics, backgrounds and 
what-not in MS Paintbrush, Adobe Photoshop, MS Image Composer, and even Gimp 
in Linux.. and in Photoshop, when I try to save as a BMP, it gives me a list 
of color depths to save as, but the only one that's selectable is 24-bit.. I 
dunno what I've been saving the gimp images as.. I think Paintbrush saves 
everything as a 256-color bitmap, maybe that's why its own images are all 
compatible with each other in the game. I knew there was something I just 
wasn't getting earlier today when I made a character's frame of animation 
earlier today in Photoshop, saved it, altered it to another frame, saved 
that, and then loaded them both in the game, and all but the last one I 
loaded were all reverse-colored..
DRIVING ME BATTY!!

Should I use or not use a palette, or another color depth, or how does one 
go about this?..

So basically, in a nutshell,
1. Which color depth should I use from now on? Which is most efficient and 
will be easiest for me to make
everything in and get it all working together compatibly in the same game?
2. By what means, and using which program, is best for making all the images 
I'll use?

AAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!

Thank you.

~Stephan~


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