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Re: 2D Movement



Well, you would need 4 if statements,... for left, right, up, down.

Assuming, the game allowed it.  But a side scroller would be fine for that
:)

Ben Humphrey
Game Programmer
WebHost of www.GameTutorials.com
benh@humongous.com
benjina@mindspring.com



----- Original Message -----
From: Robert S Whitlock <roberts.j.whitlock@juno.com>
To: <gameprogrammer@gameprogrammer.com>
Sent: Wednesday, July 12, 2000 4:21 AM
Subject: Re: 2D Movement


> > if(They hit the left arrow key)
> > {
> >     draw bitmap("WalkingLeft.bmp", CurrentPosition.x,
> > CurrentPosition.y);
> > }
> > else if (They hit the RIGHT arrow key)
> > {
> >     draw bitmap("WalkingRight.bmp", CurrentPosition.x,
> > CurrentPosition.y);
> > }
> > etc...
>
> or
>
> drawbitmap((they hit the left)? "WalkingLeft.bmp": "WalkingRight.bmp",
> curpos.x, curpos.y);
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