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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: DirectX 7 and C++
Well, they implement alot of the features of c++, but they may want some backwards compatibility(why declare a class thats only values, when you can just use a struct) -----Original Message----- From: Steve Tranby <stevemt@hotpop.com> To: gameprogrammer@gameprogrammer.com <gameprogrammer@gameprogrammer.com> Date: Saturday, July 08, 2000 4:07 PM Subject: DirectX 7 and C++ >Hi, > >I was wondering about coding for directx7 using visual C++. Well my >question isn't really a hard one, it's just why does everyone say they are >making a game in directx with C++ and then use structs and functions like >it's just C? Am I interpreting "Making games with directx in C++" wrong or >what? Just wondering. > >Ps: If I have any real questions I'll ask, but don't have any right now. > >Steve Tranby >Internet Express >http://stevemt.virtualave.net/ > >================================================================= >The GameProgrammer.Com mailing list is for the open discussion >of any topic related to the art, science, and business of >programming games. This list is especially tolerant of beginners. >We were all beginners once > >To SUBSCRIBE or UNSUBSCRIBE please visit: >http://gameprogrammer.com/mailinglist.html > ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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