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Given that a gaming project usually takes 2 years, does anyone
have an idea as to the breakdown of time spent in particular phases of an ideal
2 year gaming project? x # of months in initial design, Y # of months in
development (Y1 in tools design, Y2 is stage implementation, Yn etc.), Z # of
months testing, etc. From what I have read to this point, this seems
to be a real mesh where phases of game development are pretty hazed
over. Specifically, I wanted to get an idea of how much plot/design I
should have in place before coding (at least the .h files with
implementation to come at a later time) and secondly if concept art is an
ongoing process throughout the near final/pre-testing phases of game
development or if that all gets done during the initial phases of a
game. Pretty vague, and I suspect that there is no real answer to
this question, just preference. I was hoping to put together a
timeline for myself, so I could get an idea of when I should start seeking
external help for various aspects of a game I am planning. In my ideal
world, I would like to have a great deal of design done, get to writing .h
files so I could get extra programming help in the implementation of the .h
files while hopefully keeping the entire design of the game pretty Object
Oriented so that I won't have to stress over enormous amounts of code that need
an even more enormous amout of code to fuction properly.
Dan
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