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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] RE: Autorun screens
You're probably right. I read that DirectX was used in a book somewhere that I have since forgotten where. Thanks though. -Brian >It isnt a good idea to use directx for an autoplay app - incase It isnt >installed. From past experience I have always written autoplay apps using >GDI, Its simple to display a picture using standard windows calls and then >just overlay buttons and handle mouse messages. As long as your app can >run >on windows and spawn other programs (Such as setup.exe) then you can use it >as an autoplay. When a CD is inserted an autoplay.inf file is opened and >used to work out what program to run. Lets say you have an .exe called >autoplay.exe u wanted to run when you insert a cd, simply put autorun.exe >in >the root and then a text file call autoplay.inf with the following two >lines >of text >[autorun] >open=autoplay.exe > >this will cause the autoplay.exe file to run. > >Adrian > >-----Original Message----- >From: gameprogrammer-owner@gameprogrammer.com >[mailto:gameprogrammer-owner@gameprogrammer.com] On Behalf Of Brian Holley >Sent: 16 June 2000 22:26 >To: gameprogrammer@gameprogrammer.com >Subject: Re: Autorun screens > >The Autoplay used for alot of games is a DirectX featured called, guess >what, autoplay. Anyway, since DirectX pretty much is standard, it's a safe >thing to use. >-Brian > > >Doesn't anyone know how to make a autorun screen like most games have, > >specifically one like Blizzard make (background image with text that > >highlights on mouseovers). Better yet, what are some of your good ideas >on > >how to do this. The problem that I'm running into is that I can't asume >any > >libraries are isntalled so it has to be very standard code. (I'm doing >this > >for windows platforms) > > > >Thanks for any help. > > > >Jeff > >________________________________________________________________________ > >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > > >================================================================= > >The GameProgrammer.Com mailing list is for the open discussion > >of any topic related to the art, science, and business of > >programming games. This list is especially tolerant of beginners. > >We were all beginners once > > > >To SUBSCRIBE or UNSUBSCRIBE please visit: > >http://gameprogrammer.com/mailinglist.html > >________________________________________________________________________ >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > >================================================================= >The GameProgrammer.Com mailing list is for the open discussion >of any topic related to the art, science, and business of >programming games. This list is especially tolerant of beginners. >We were all beginners once > >To SUBSCRIBE or UNSUBSCRIBE please visit: >http://gameprogrammer.com/mailinglist.html > >================================================================= >The GameProgrammer.Com mailing list is for the open discussion >of any topic related to the art, science, and business of >programming games. This list is especially tolerant of beginners. >We were all beginners once > >To SUBSCRIBE or UNSUBSCRIBE please visit: >http://gameprogrammer.com/mailinglist.html ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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