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Re: ASE Tags



Looks like the smoothing groups, yep.
And MESH_MTLID is indeed a material ID / face.



----- Original Message -----
From: Yohanes Yogi Wahyu P <ironwill@bdg.centrin.net.id>
To: <gameprogrammer@gameprogrammer.com>
Sent: Thursday, April 27, 2000 11:22 PM
Subject: ASE Tags


> Another question on ASE files:
> I can't figure out what "*MESH_SMOOTHING" tags are used for.
> Anyone know?
>
>   *MESH_FACE_LIST {
>    *MESH_FACE    0:    A:    2 B:    4 C:    1 AB:    1 BC:    1 CA:    1
*MESH_SMOOTHING 24,25,26,27,28,29,30  *MESH_MTLID 0
>    *MESH_FACE    1:    A:    1 B:    4 C:    3 AB:    1 BC:    1 CA:    1
*MESH_SMOOTHING  *MESH_MTLID 0
>    *MESH_FACE    2:    A:    1 B:    3 C:    0 AB:    1 BC:    1 CA:    1
*MESH_SMOOTHING 1,24,25,26,27,28,29,30  *MESH_MTLID 0
>
> And what about "*MESH_MTLID"? I thought it's an index to the
> material list... so each triangle can have different material. But then
> what "*MATERIAL_REF" tag means?
>
> I've looked all over the web but couldn't find any info on this (no,
> Wotsit don't have it ;-)). The only thing I could find is a short
> description on Nate Miller's page:
>
>       http://nate.scuzzy.net/
>
> but it's very incomplete.
>
>
> Yohanes Yogi Wahyu P.
> ironwill@bdg.centrin.net.id (home)
> yogi@students.if.itb.ac.id (school)
>
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  • Follow-Ups:
    • Re: ASE Tags
      • From: "Yohanes Yogi Wahyu P" <ironwill@bdg.centrin.net.id>
    • Re: ASE Tags
      • From: "Pierre Terdiman" <p.terdiman@wanadoo.fr>
  • References:
    • ASE Tags
      • From: "Yohanes Yogi Wahyu P" <ironwill@bdg.centrin.net.id>