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3d-model data structures.......




  Hello,

  I was wondering if anyone had any suggestions on how to create the most 
effecient data structures to represent a 3d odject. The ways I  have been 
looking at where

1. A collection of points.
2. A collection of faces.
3. A collection of unshared points ( ie a cube be though of as having 24 
points; 6 planes of 4 points a piece. But there are only really 8 points 
that are unique.

If there are some other ways, I'd be glad to hear them. Also, if someone has 
any sample code, and is willing to share, that would be very cool.

     On a side note, if you guys haven't already, be sure and check out this 
new online game devlopment comic strip at www.badtech.com

   Thanks in advance.

   Josiah Avery



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