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Re: 8-bit alpha in 32-bit frame-buffer?????



I'd be interested to, thanks
 
Derold clifford
 
----- Original Message -----
Sent: Wednesday, April 12, 2000 12:05 PM
Subject: 8-bit alpha in 32-bit frame-buffer?????

Are the 8-bits of alpha in a 32-bit frame-buffer used by game developers for anything?
If they are used, then how are their absence dealt with in a 16-bit (565) display?
Do most modern games simply ignore this storage facility?
Can they be used to do sort-independent translucency?
How can this be achieved when combining alpha info with an opaque texture completely obliterates the alpha channel information?
 
Thanks :-)
Tom