----- Original Message -----
Sent: Wednesday, April 12, 2000 12:05
PM
Subject: 8-bit alpha in 32-bit
frame-buffer?????
Are the 8-bits of alpha in a 32-bit frame-buffer used by
game developers for anything?
If they are used, then how are their absence dealt
with in a 16-bit (565) display?
Do most modern games simply ignore this storage
facility?
Can they be used to do sort-independent
translucency?
How can this be achieved when combining alpha info with
an opaque texture completely obliterates the alpha channel
information?
Thanks :-)
Tom