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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: Turbo Pascal (times are hard :)
Thanks for your reply, most appreciated. Marc Hernandez wrote: > On Mon, 10 Apr 2000, [iso-8859-1] Exce§§ion wrote: > > > Hi, When i asked if Turbo Pascal could be used to make a RPG game (even > > a crud one : ) I was expecting maby a few messages telling me to swop > > languages, not everyone here telling me that its hopeless :) > > Actually I responded to those incorrect messages replied to keep > using Pascal. It is neither hopeless, nor do you have to switch > languages. The practice of programming is independant of implementation > language. Getting a job requires having specific skills along with the > more general knowledge/experience. > > > I took you're guys advice though and got myself a copy of VC ++ ver4. I > > had previously been using that Turbo C++ v3 and have a pretty good > > understanding of the language, and was also using TP7. > > What I want to know is if THIS is the right thing now :) and if I can > > use the latest versions of DirectX with VC++ v4, or do I need ver6. > > You can do it with 4.0. Make sure and get the latest service pack > for it. If you are a student, v6 is $50 USD for standard and $100 USD for > professional. > I would personally just spend a little time messing with C++ and > directX and the rest writing your game. > > > I'm still going to do that game in TPascal though and when I'm finished > > Im going to upload it to my site for all you miffs ,who said I wouldent > > be able to do it, to download..... - I will accept your deepest > > apologizes in the form of cheques :-) > > This is the wisest course. Getting a complete game done would be > significantly more rewarding and beneficial than getting frustrated > writing a game and learning a language. > > > *PS If there IS anyone that is using TP to program I need a little advice :) > > I am using : > > Move(mem[VGA:Count*320],mem[VGA:Count*320+1],320); > > to scroll my screen(I swop values to move in different directions). Although this isent slow, is there another method(maby > > some fast ASM variant) that I can use to scroll my entire screen 1pixel at a time in a selected direction. > > You should look around for 8way smooth scrollers for pascal. They > should show how to do this. x2ftp.<something like xoulu>.fi used to have > tons of oldish game programming source. > > -- > Marc Hernandez > > =============================================================== > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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