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RE: OFF TOPIC QUESTIONS SPOILING LIST



An example of how the god thread could contribute to gaming...

this is like an excercise in reverse engineering for creating 
a rpg or mud... and dealing with dynamics.. I mean if your
gonna attempt to model life... why not start with the originator.. 
or at least the concept of an originator and how this being would
go about creating a universe for interaction... hmmm.. sounds like a
game to me.. 

Chris...

-----Original Message-----
From: pancara kusuma wijonarko [mailto:pancara.wijonarko@eudoramail.com]
Sent: Monday, April 03, 2000 8:36 PM
To: gameprogrammer@gameprogrammer.com
Subject: Re: OFF TOPIC QUESTIONS SPOILING LIST


Hi everyone,

I think Nicholas is right,..

Thanks..
--

On Mon, 3 Apr 2000 21:33:25    Nicholas wrote:
>End this thread now, OK?
>
>It's a bit dull.
>
>OK so lots of things can come into games programming, including 
>setting up web servers, science projects, lawn mowing... whatever.
>
>I'll unsubscribe and that's the end of it
>
>ciao
>
>N
>
>On 3 Apr 00, at 15:19, Dreyhaupt wrote:
>
>> Triangles are in games, and a very important part of em, Science is also.
>> 
>> If triangles (and Science) aren't relevant to game programming then why
>> don't you just say Java or Direct X isn't?
>> 
>> ----- Original Message -----
>> From: Nicholas <kinabalu@btinternet.com>
>> To: <gameprogrammer@gameprogrammer.com>
>> Sent: Monday, April 03, 2000 1:26 PM
>> Subject: Re: OFF TOPIC QUESTIONS SPOILING LIST
>> 
>> 
>> > Your reply was out of line !!
>> >
>> > I'm interested in what's going on in the game programming sphere
>> > and not apache/science projects.  I understand that may people
>> > who post to this group may well have the skills to answer such
>> > queries but if anybody can ask any question about anything then
>> > the mailing list becomes a chore sorting out the relevant from the
>> > non-relevant.
>> >
>> > If somebody wants assistance in setting up apache there are
>> > newsgroups specifically there for this type of problem (I know
>> > because I've used them).  Granted the question about traingles is
>> > not wholly irrelevant but it isn't really games programming either is
>> > it?
>> >
>> > I'm sorry if my post seemed rude and apologise for that but for you
>> > to use the term 'arse head' I think is neither nice nor fair.
>> >
>> > Thanks to all
>> >
>> > Nicholas
>> >
>> >
>> >
>> >
>> >
>> > On 2 Apr 00, at 1:04, Mat D. Howlett wrote:
>> >
>> > > Tell that guy not to be such a boring old arse head. Oh, I just did.
>> Oops.
>> > > Sorry mate.  ;o)
>> > >
>> > > ----- Original Message -----
>> > > From: joseph hardin <lazer@zianet.com>
>> > > To: <gameprogrammer@gameprogrammer.com>
>> > > Sent: Sunday, April 02, 2000 10:10 PM
>> > > Subject: Re: OFF TOPIC QUESTIONS SPOILING LIST
>> > >
>> > >
>> > > > Well the rest of us seem just fine with all these off topic emails.
I
>> > > think they keep it interesting
>> > > >
>> > > > kinabalu@btinternet.com wrote:
>> > > >
>> > > > > Look
>> > > > >
>> > > > > I joined this newsgroup to listen to and learn about programming
>> > > > > games NOT science projects NOR bloody Apache support
>> > > > > questions
>> > > > >
>> > > > > Please ask these questions in the relevant newsgroup/mailinglists
>> > > > >
>> > > > > Nicholas Buttle
>> > > > >
>> > > > > On 2 Apr 00, at 3:24, Mohammed 'DreaMWeaver' KARGAS wrote:
>> > > > >
>> > > > > > Hi everyone
>> > > > > >
>> > > > > > Ive been set a task to program by my computer science teacher
to
>> > > calculate the area of a triangle by guessimation using the monte
carlo
>> > > method.
>> > > > > >
>> > > > > > Problem is, I dont know what this is or how to do it!! Could
you
>> > > please explain it to me? Id be really grateful!
>> > > > > > ______________________________________________
>> > > > > > FREE Personalized Email at Mail.com
>> > > > > > Sign up at http://www.mail.com/?sr=signup
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>> > programming games. This list is especially tolerant of beginners.
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>> 
>> =================================================================
>> The GameProgrammer.Com mailing list is for the open discussion
>> of any topic related to the art, science, and business of
>> programming games. This list is especially tolerant of beginners.
>> We were all beginners once
>> 
>> To SUBSCRIBE or UNSUBSCRIBE please visit:
>> http://gameprogrammer.com/mailinglist.html
>> 
>
>
>=================================================================
>The GameProgrammer.Com mailing list is for the open discussion
>of any topic related to the art, science, and business of
>programming games. This list is especially tolerant of beginners.
>We were all beginners once
>
>To SUBSCRIBE or UNSUBSCRIBE please visit:
>http://gameprogrammer.com/mailinglist.html
>


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=================================================================
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of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

To SUBSCRIBE or UNSUBSCRIBE please visit:
http://gameprogrammer.com/mailinglist.html
=================================================================
The GameProgrammer.Com mailing list is for the open discussion
of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

To SUBSCRIBE or UNSUBSCRIBE please visit:
http://gameprogrammer.com/mailinglist.html