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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: Hi
I have had experience with int386 - it is very similar to int86 except that it can use 32-bit registers, such as EAX, EBX, ECX, etc. Are you familiar with 16-bit registers? If you are, just stick an E in front of it and you can use C++ to access it. (Don't do this in regular assembly language unless you know EXACTLY what you're doing.) -Ender Wiggin ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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