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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: Turbo Pascal
On Mon, 3 Apr 2000, Mat D. Howlett wrote: > Forget it. > Pascal is a teaching language essentially and is not at all ideal for games > development. Most games use C/C++ and Assembler for the parts that require ? Pascal is fine. VB could make a RPG or RTS. Pascal produces decently fast compiled code, certainly within some small percent of C. The Pascal of Wirth is very differnt than the version out of borland. I would recommend to the original email writer to go ahead with Pascal. Almost all the concepts are directly transferreble (in other words, you will not be wasting your time). I would start learning other languages in the meantime, but take your time on those, do a bunch of 'Hello world'ish programs. As an aside, it took me a while to convince myself to switch from Pascal to C++. C and C++ seemed so odd and arcane. Pascal compiles _very_ quickly (at the expense of not optimizing as well), which makes it good to do some learning on. > very fast processing. Good luck, but it's time to take a deep breath and > learn C/C++, then learn how to use OpenGL or Direct3D. Then you'll be in a > much stronger position to make a game. > Seems you're jumping in at the deep end making an RPG, in the warcraft > mould, anyway!!! Set your sights a bit lower. > > ----- Original Message ----- > From: Exce§§ion <ironwave@mweb.co.za> > To: <gameprogrammer@gameprogrammer.com> > Sent: Tuesday, April 04, 2000 8:47 PM > Subject: Turbo Pascal > > > > Hi there > > > > I just want to find out how good a game it is possible to make using Turbo > Pascal. > > > > I am currently using TP7 to try to make a RPG type game and am wondering > if I am > > wasting my time :) I have an alright knowlage of TP and am hoping I can > use it. > > > > I know already your going to tell me to use C++, and I know that , but I > am use to > > Pascal and I like it. > > > > What I want to know is would it be possible to do a RPG game with warcraft > 2 type > > graphics ? > > > > ================================================================= > > The GameProgrammer.Com mailing list is for the open discussion > > of any topic related to the art, science, and business of > > programming games. This list is especially tolerant of beginners. > > We were all beginners once > > > > To SUBSCRIBE or UNSUBSCRIBE please visit: > > http://gameprogrammer.com/mailinglist.html > > > > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html > -- Marc Hernandez İİİİİİİİİİİİİİİİİİİİİÑe GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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