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Re: Same crud, new subject!



Ah. I stand corrected.


----- Original Message -----
From: joseph hardin <lazer@zianet.com>
To: <gameprogrammer@gameprogrammer.com>
Sent: Sunday, April 02, 2000 9:17 PM
Subject: Re: Same crud, new subject!


> No six days, the seventh day was his coffee break
>
> "Mat D. Howlett" wrote:
>
> > It was 7 days wasn't it?
> >
> > ----- Original Message -----
> > From: Dreyhaupt <kdreyhaupt@nyc.rr.com>
> > To: <gameprogrammer@gameprogrammer.com>
> > Sent: Sunday, April 02, 2000 5:29 PM
> > Subject: Re: Same crud, new subject!
> >
> > > No, i think God's OS automatically fixes errors, and when errors occur
> > they
> > > handle themselves, or he freezes time. Remember when God created the
world
> > > in 6 days? God is just a really fast programmer. Now God has to fix
the VM
> > > coding before he does any other improvments. Especially when you look
at
> > > people like Sadam Hussien and Stalin, etc.
> > >
> > > ----- Original Message -----
> > > From: <Cobra176@aol.com>
> > > To: <gameprogrammer@gameprogrammer.com>
> > > Sent: Sunday, April 02, 2000 1:51 AM
> > > Subject: Same crud, new subject!
> > >
> > >
> > > > In a message dated 4/1/00 10:14:03 PM Central Standard Time,
> > > > laguna@fortress.ourmag.com writes:
> > > >
> > > > << He is working on the currently Revision AD2000.4.1 Hyper
Mainframe;
> > > >  "Existence" running multiple parallel processing virtual machines
of an
> > > >  unknown depth level. The mechanics of his computer as as yet
unknown,
> > but
> > > >  let's say that it would take much much longer than your lifetime to
> > walk
> > > >  from one end of THIS computer room to the other. >>
> > > > Geez, just imagine how much trouble a General Protection Fault would
> > > cause.
> > > > =================================================================
> > > > The GameProgrammer.Com mailing list is for the open discussion
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> > > > programming games. This list is especially tolerant of beginners.
> > > > We were all beginners once
> > > >
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> > >
> > >
> > > =================================================================
> > > The GameProgrammer.Com mailing list is for the open discussion
> > > of any topic related to the art, science, and business of
> > > programming games. This list is especially tolerant of beginners.
> > > We were all beginners once
> > >
> > > To SUBSCRIBE or UNSUBSCRIBE please visit:
> > > http://gameprogrammer.com/mailinglist.html
> > >
> >
> > =================================================================
> > The GameProgrammer.Com mailing list is for the open discussion
> > of any topic related to the art, science, and business of
> > programming games. This list is especially tolerant of beginners.
> > We were all beginners once
> >
> > To SUBSCRIBE or UNSUBSCRIBE please visit:
> > http://gameprogrammer.com/mailinglist.html
>

=================================================================
The GameProgrammer.Com mailing list is for the open discussion
of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

To SUBSCRIBE or UNSUBSCRIBE please visit:
http://gameprogrammer.com/mailinglist.html