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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: Same crud, new subject!
No six days, the seventh day was his coffee break "Mat D. Howlett" wrote: > It was 7 days wasn't it? > > ----- Original Message ----- > From: Dreyhaupt <kdreyhaupt@nyc.rr.com> > To: <gameprogrammer@gameprogrammer.com> > Sent: Sunday, April 02, 2000 5:29 PM > Subject: Re: Same crud, new subject! > > > No, i think God's OS automatically fixes errors, and when errors occur > they > > handle themselves, or he freezes time. Remember when God created the world > > in 6 days? God is just a really fast programmer. Now God has to fix the VM > > coding before he does any other improvments. Especially when you look at > > people like Sadam Hussien and Stalin, etc. > > > > ----- Original Message ----- > > From: <Cobra176@aol.com> > > To: <gameprogrammer@gameprogrammer.com> > > Sent: Sunday, April 02, 2000 1:51 AM > > Subject: Same crud, new subject! > > > > > > > In a message dated 4/1/00 10:14:03 PM Central Standard Time, > > > laguna@fortress.ourmag.com writes: > > > > > > << He is working on the currently Revision AD2000.4.1 Hyper Mainframe; > > > "Existence" running multiple parallel processing virtual machines of an > > > unknown depth level. The mechanics of his computer as as yet unknown, > but > > > let's say that it would take much much longer than your lifetime to > walk > > > from one end of THIS computer room to the other. >> > > > Geez, just imagine how much trouble a General Protection Fault would > > cause. > > > ================================================================= > > > The GameProgrammer.Com mailing list is for the open discussion > > > of any topic related to the art, science, and business of > > > programming games. This list is especially tolerant of beginners. > > > We were all beginners once > > > > > > To SUBSCRIBE or UNSUBSCRIBE please visit: > > > http://gameprogrammer.com/mailinglist.html > > > > > > > > > ================================================================= > > The GameProgrammer.Com mailing list is for the open discussion > > of any topic related to the art, science, and business of > > programming games. This list is especially tolerant of beginners. > > We were all beginners once > > > > To SUBSCRIBE or UNSUBSCRIBE please visit: > > http://gameprogrammer.com/mailinglist.html > > > > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html begin:vcard n:hardin;joseph x-mozilla-html:TRUE adr:;;;;;; version:2.1 email;internet:lazer@zianet.com fn:lazer end:vcard
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