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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: 16 bit stone age.
Hate to point out the obvious, but what he was refering to was the BPP which is set to 8 by default, and I think you can change it, though I'm not sure. Other than that, the game is a Win9.x app and is 100% 32Bit. DoomAddict In a message dated 03/30/2000 4:22:27 PM Eastern Standard Time, TIM@tekotago.ac.nz writes: > Subj: RE: 16 bit stone age. > Date: 03/30/2000 4:22:27 PM Eastern Standard Time > From: TIM@tekotago.ac.nz (Tim Elder) > Sender: gameprogrammer-owner@gameprogrammer.com > Reply-to: <A HREF="mailto:gameprogrammer@gameprogrammer.com">gameprogram mer@gameprogrammer.com</A> > To: gameprogrammer@gameprogrammer.com > > Yeah, but even then, AOE2 only spans from the Dark age to the Imperial = > age... ;^) > > ___________________________________________ > Beer is the path to the dark side. Beer leads to Stella, > Stella leads to Speights. Speights, leads to suffering > > >>> "Akbar A." <syedali011@earthlink.net> 31/03/00 07:49:14 >>> > uhh, > 16 bit stone age ?? > it's not stonge age, seeing that age of empires II was done in 8 bit. > akbar A. > > > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html > > > ----------------------- Headers -------------------------------- > Return-Path: <gameprogrammer-owner@gameprogrammer.com> > Received: from rly-yg02.mx.aol.com (rly-yg02.mail.aol.com [172.18.147.2]) > by air-yg01.mail.aol.com (v70.20) with ESMTP; Thu, 30 Mar 2000 16:22:27 -0500 > Received: from mail11.jump.net (mail11.jump.net [207.8.124.20]) by rly-yg02. > mx.aol.com (v70.21) with ESMTP; Thu, 30 Mar 2000 16:22:21 1900 > Received: (from majordomo@localhost) > by mail11.jump.net (8.9.0/) id PAA00486 > for gameprogrammer-out; Thu, 30 Mar 2000 15:19:51 -0600 (CST) > Received: from mail.jump.net ([207.8.124.18]) > by mail11.jump.net (8.9.0/) with ESMTP id PAA00473 > for <gameprogrammer@majordomo.jump.net>; Thu, 30 Mar 2000 15:19:47 -0600 ( > CST) > Received: (from bobp@localhost) > by mail.jump.net (8.9.1/) id PAA08848 > for gameprogrammer@jump.net; Thu, 30 Mar 2000 15:19:44 -0600 (CST) > Received: from tekotago.ac.nz (email.tekotago.ac.nz [202.49.5.23]) > by mail.jump.net (8.9.1/) with SMTP id PAA08790 > for <gameprogrammer@gameprogrammer.com>; Thu, 30 Mar 2000 15:19:39 -0600 ( > CST) > Received: from tekotago.ac.nz (email.tekotago.ac.nz [202.49.5.23]) > by mail.jump.net (8.9.1/) with SMTP id PAA08790 > for <gameprogrammer@gameprogrammer.com>; Thu, 30 Mar 2000 15:19:39 -0600 ( > CST) > Received: from INET-DOM-Message_Server by tekotago.ac.nz > with Novell_GroupWise; Fri, 31 Mar 2000 09:19:33 +1200 > Message-Id: <s8e46da5.053@tekotago.ac.nz> > X-Mailer: Novell GroupWise 5.5.2 > Date: Fri, 31 Mar 2000 09:20:44 +1200 > From: "Tim Elder" <TIM@tekotago.ac.nz> > To: <gameprogrammer@gameprogrammer.com> > Subject: RE: 16 bit stone age. > Mime-Version: 1.0 > Content-Type: text/plain; charset=US-ASCII > Content-Transfer-Encoding: quoted-printable > Content-Disposition: inline > Sender: gameprogrammer-owner@gameprogrammer.com > Precedence: bulk > Reply-To: gameprogrammer@gameprogrammer.com > > ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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