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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: Information Outlet
<<"Best Line" algorithm>> what's this,i dont' know,can somebody help me? thx chris tj. ----- Original Message ----- From: Mike Main <anime6@earthlink.net> To: <gameprogrammer@gameprogrammer.com> Sent: Monday, March 13, 2000 1:13 PM Subject: Re: Information Outlet > I need to find a good explaination on how to rotate bitmaps. I was thinking > of an algorithm. Maybe take each line of the bitmap, rasterize it using the > "Best Line" algorithm, and then draw each line like a line with each pixel > being a pixel from that line (stored in a stack or a queue). The only > things wrong with this is: > A)It's slow. > B)There would be empty spaces. > > So what's the most efficient way? > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html Njg+ji*&x%b+݊.Ȩڟ+h'+zVyhyn",k ښhzbجz^r&+hڞm"wgzVނ)z(Ǔ%H$HJ+PԔ )zm z(XXf
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